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Melanie Martinez

Tour Visuals
2024
Normal Studio
The Trilogy Tour — K-12 / Portals worlds

Touring visuals translating Melanie Martinez’s storybook worlds into scenes designed for repeatable large-venue playback.

Role
3D Generalist — Modeling, Sculpting, Texturing & Object Dynamics
Tools
Unreal Engine 5BlenderCinema 4DSubstance 3D PainterSubstance DesignerAfter Effects
Overview

Produced at Normal Studio for the Trilogy Tour, these visuals were pre-rendered for playback during the show. Unreal Engine allowed changes to assets and motion to be reviewed during production. My work focused on selected assets and object dynamics.

My Contribution
  • Reworked the sculpt of the carousel horses, then prepared the high- and low-resolution versions and baked their normal maps.
  • Textured the horses in Substance Painter, adapting smart materials and filters and painting the remaining areas by hand.
  • Retouched custom bush models in Blender so their shapes matched the environment references.
  • Modeled a modular asset kit in Cinema 4D from architectural references of Esterházy Palace, preparing the pieces for environment assembly in Unreal Engine.
  • Modeled the wooden-box set piece and adapted the seesaw asset.
  • Assembled environments for the pre-rendered visuals, following the project’s art direction.
  • Set up object-throw dynamics using gravity, with controls comparable to a physics setup in Cinema 4D.
Pipeline
  • Modeling, sculpting and adaptation of selected assets
  • High/low preparation and normal-map baking
  • Texturing
  • Object-dynamics setup and motion review
  • Preparation for rendering
Technical Challenges
  • Challenge — object throws needed adjustable motion during the production of pre-rendered visuals.
  • Production response — I set up gravity-based object dynamics in the scene so their motion could be adjusted and reviewed during production.
  • Result — the dynamics supported iteration before the final rendering; the show itself played pre-rendered content.
Project Impact

The assets and object dynamics I worked on contributed to the pre-rendered tour visuals, under the project’s artistic and motion direction.

Project Credits

Art Director: Éliane Achcar. Multimedia Director: Tommy Caron. Lead Motion Designers: Daniella Tran Van, Michel Greco. Production: Normal Studio.

Related Projects
IHF 2021 — Opening CeremonyLe BanquetLumin-ART Productions